Sitemap
A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
Future Blog Post
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Blog Post number 4
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Blog Post number 3
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Blog Post number 2
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Blog Post number 1
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portfolio
Immersive Training System for Neonatal Intubation
An immersive training system with force-feedback haptics for neonatal intubation training. Uses the Inverse3 haptic device to provide the sensation of intubation, with step-by-step training and gamification elements.
Virtual Reality Treasure Hunt
A treasure-hunt game where items spawn at designated locations and players find them using hints from a voice assistant.
SpeechFeedback
An end-to-end ASR feedback system for pronunciation learning. Uses IPA conversion to recognize pronunciation as spoken and provide feedback.
VR Serious Game for Cognitive Enhancement
A training program for improving seniors’ cognitive abilities, implemented as a Serious game with Haptic Glove and VR. Three games suited for cognitive improvement, built in VR with hand tracking and haptic feedback.
Game Type Test and Recommendation Service, W2P
A personality quiz and mobile game recommendation website to promote Sentience Inc.’s TenToPlay API. Uses TenToPlay’s persona to classify users and recommend mobile games by type for tailored game analysis.
Simulation Game Using MapleStory IP Assets
Entry for the Super Hackathon co-hosted by Like Lion and Nexon. A simulation game centered on NPC interaction content built with MapleStory IP assets.
Oralism Education App, Gugujeoljeol
An educational support app for teaching cued speech, one of the communication methods for the deaf and hard of hearing. Produces videos with phonetic symbols, sound, mouth shapes, and images to support cued speech training, pronunciation correction, and language learning.
Safety Map for Transportation-Disadvantaged Users, Moado
A barrier-free app to support safe mobility for transportation-disadvantaged users. Provides information and locations of amenities and hazardous areas, with features such as hazard reporting and emergency calls to reduce accidents caused by lack of information.
Optimal Inventory Prediction Model
Capstone design project with Everkus Inc. Development of an AI model for optimal inventory management to predict shipment volume and safety stock, aimed at reducing unnecessary inventory for small businesses.
Virtual Reality Tutting Dance Training System
A VR system to teach tutting to beginners. Expert motion data was collected directly, motion sequences were generated using an LLM with SLERP interpolation, integrated with a haptic device, and scored per motion to provide personalized training content.
Two of us
An AI-based VR two-player cooperative game project that started at Xreal, an XR-AI society. Analyzing disposition and relationships based on two users’ conversation, relationship patterns, and interaction data using LLMs. A VR 2-player cooperative game with gamification elements added.
MILab Excellent Young Researcher Project
Overall PM for the lab’s Excellent Young Researcher project. Dozens of papers, simulations, and game implementations under the theme “An AI Algorithm and Human-Computer Interaction System for Sensorimotor Skills Modeling, Reconstruction, and Education”.
publications
A Preliminary Study for Data Capturing and VR System to Model and Transfer Dexterous Skills for Sculpture Arts (Demo)
Korea Haptics Conference 2023 (KHC'23), 2023
Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments (Poster)
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST '23), 2023
Segmentation and Learning of Carving Knife’s Force-Position Data in Engraving Arts for Guidance Force-feedback Rendering
Korea Computer Congress 2024 (KCC'24), 2024
VR Balance Enhancement System Using Real-time CoP-based Haptic Feedback
Korea Computer Congress 2024 (KCC'24), 2024
A Teaching System for Clarinet Fingering Using HapticFeedback on Virtual Reality
Korea Computer Congress 2024 (KCC'24), 2024
A Comparison between Vibrotactile Error-correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task (Poster)
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST'24), 2024
Towards Effective Sensorimotor Skill Transfer: Initial Comparison between Haptic Guidance and Disturbance on VR Engraving Arts (Poster)
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST'24), 2024
Effects of Self-Voice on Virtual Reality User Experience
HCI Korea Conference 2025 (HCIK'25), 2025
To Guide or to Disturb-How to Teach Dexterous Skills Using AI?
Proceedings of the 30th International Conference on Intelligent User Interfaces (IUI'25), 2025
Haptic Guidance Feedback Design for Virtual Tutting Dance Training (WIP Poster)
2025 IEEE World Haptics Conference (WHC'25), 2025
Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness?
2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR'25), 2025
Two of Us: Bridging Asymmetric Perspectives (Exhibition)
2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW'26), 2026
Haptic Needle Felting Education Paper (Under Review)
Anonymous, 2026
VR Dance System Paper (Under Review)
Anonymous, 2026
talks
Talk 1 on Relevant Topic in Your Field
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This is a description of your talk, which is a markdown file that can be all markdown-ified like any other post. Yay markdown!
Conference Proceeding talk 3 on Relevant Topic in Your Field
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This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.

























