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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

less than 1 minute read

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Blog Post number 4

less than 1 minute read

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

Published:

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Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

Immersive Training System for Neonatal Intubation

(2025.09~2025.12)

An immersive training system with force-feedback haptics for neonatal intubation training. Uses the Inverse3 haptic device to provide the sensation of intubation, with step-by-step training and gamification elements.

Uninty 3d Haptic Blender Obi engine

User Experience Analysis of AI Voice Assistants

(2025.07~2025.09)

Analysis of how AI voice assistant tone affects users in VR. Through a VR treasure hunt game, we analyzed which voice tones users prefer and trust based on their disposition.

Unity 3d LLM

SpeechFeedback

(2023.03~2023.06)

An end-to-end ASR feedback system for pronunciation learning. Uses IPA conversion to recognize pronunciation as spoken and provide feedback.

Deep Learning PyTorch

User Experience Analysis of Monologue in Immersive Environments

(2025.07~present)

Two VR scenarios were built based on cognitive load, and monologues were provided in different voices in each environment. We analyzed how user stress (GSR), preference, and embodiment differed by voice, deriving insights for VR monologue production.

Unity 3d LLM

CyberSickness Reduction through Vibrotactile Feedback

(2024.08~2025.07)

We confirmed that cyber sickness was reduced by providing vibrotactile feedback similar to footsteps to the upper body using Tactsuit in VR. Two locomotion environments and scenario environments were built for verification.

Unity 3d Haptic

VR Snowboard System for Balance Enhancement

(2024.03~2024.08)

Hardware was implemented by attaching Arduino and FSR sensors to the board, and a snowboard system was built by integrating it with a VR environment. Using CoP (Center of Pressure) as a performance metric, we selected appropriate haptic feedback positions for balance improvement.

Unity 3d Arduino Haptic

Force Feedback-based Sensory Motor Skill Education

(2023.03~2026.02)

Wood carving and rubber plate printing were reproduced using the Inverse3 force feedback device. We compared and analyzed appropriate learning methods (interference, guidance) through user experiments.

Unity 3d AI Haptic Machine Learning

VR Serious Game for Cognitive Enhancement

(2023.03~2023.06)

A training program for improving seniors’ cognitive abilities, implemented as a Serious game with Haptic Glove and VR. Three games suited for cognitive improvement, built in VR with hand tracking and haptic feedback.

Unity 3d Haptic

Game Type Test and Recommendation Service, W2P

(2022.09~2022.11)

A personality quiz and mobile game recommendation website to promote Sentience Inc.’s TenToPlay API. Uses TenToPlay’s persona to classify users and recommend mobile games by type for tailored game analysis.

React Nodejs Data Analysis

Simulation Game Using MapleStory IP Assets

(2022.09~2022.11)

Entry for the Super Hackathon co-hosted by Like Lion and Nexon. A simulation game centered on NPC interaction content built with MapleStory IP assets.

Lua Script MapleStory Worlds UGC

Oralism Education App, Gugujeoljeol

(2021.06~2022.02)

An educational support app for teaching cued speech, one of the communication methods for the deaf and hard of hearing. Produces videos with phonetic symbols, sound, mouth shapes, and images to support cued speech training, pronunciation correction, and language learning.

Flutter Dart Barrier-free Accessibility

Safety Map for Transportation-Disadvantaged Users, Moado

(2022.05~2022.07)

A barrier-free app to support safe mobility for transportation-disadvantaged users. Provides information and locations of amenities and hazardous areas, with features such as hazard reporting and emergency calls to reduce accidents caused by lack of information.

Kotlin JAVA Nodejs MySQL Barrier-free

Optimal Inventory Prediction Model

(2021.09~2022.06)

Capstone design project with Everkus Inc. Development of an AI model for optimal inventory management to predict shipment volume and safety stock, aimed at reducing unnecessary inventory for small businesses.

Reinforcement Learning Machine Learning Data Analysis

VR Training System for Tutting Dance Education

(2025.09~2025.12)

A VR system to teach tutting to beginners. Expert motion data was collected directly, motion sequences were generated using an LLM with SLERP interpolation, integrated with a haptic device, and scored per motion to provide personalized training content.

Unity 3d LLM Haptic

Two of us

(2025.07~present)

An AI-based VR two-player cooperative game project that started at Xreal, an XR-AI society. Analyzing disposition and relationships based on two users’ conversation, relationship patterns, and interaction data using LLMs. A VR 2-player cooperative game with gamification elements added.

Unity 3d Photon Engine AWS LLM PostgreSQL Data Analysis

MILab Excellent Young Researcher Project

(2023.03~present)

Overall PM for the lab’s Excellent Young Researcher project. Dozens of papers, simulations, and game implementations under the theme “An AI Algorithm and Human-Computer Interaction System for Sensorimotor Skills Modeling, Reconstruction, and Education”.

Unity 3d Blender LLM NLP Arduino Machine Learning Haptic

publications

A Preliminary Study for Data Capturing and VR System to Model and Transfer Dexterous Skills for Sculpture Arts (Demo)

Jaewan Lim, Jiyoung Park, Yongjae Yoo

Korea Haptics Conference 2023 (KHC'23), 2023

Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments (Poster)

Jaewan Lim, Dongjun Lee, Jeonghyeon Kim, and Yongjae Yoo

Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST '23), 2023

Segmentation and Learning of Carving Knife’s Force-Position Data in Engraving Arts for Guidance Force-feedback Rendering

Jiyoung Park, Jaewan Lim, Taeyoon Lee, Yongjae Yoo

Korea Computer Congress 2024 (KCC'24), 2024

VR Balance Enhancement System Using Real-time CoP-based Haptic Feedback

Jaewan Lim, Jiyoung Park, Dohoon Kwak, Yongjae Yoo

Korea Computer Congress 2024 (KCC'24), 2024

A Teaching System for Clarinet Fingering Using HapticFeedback on Virtual Reality

Eunji Lim, Jaewan Lim, Yongjae Yoo

Korea Computer Congress 2024 (KCC'24), 2024

A Comparison between Vibrotactile Error-correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task (Poster)

Jaewan Lim, Jiyoung Park, Dohoon Kwak, Yongjae Yoo

Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST'24), 2024

Towards Effective Sensorimotor Skill Transfer: Initial Comparison between Haptic Guidance and Disturbance on VR Engraving Arts (Poster)

Jiyoung Park, Jaewan Lim, Taeyoon Lee, Yongjae Yoo

Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST'24), 2024

Effects of Self-Voice on Virtual Reality User Experience

Jaewan Lim, Sooyeon Choi, Yongjae Yoo

HCI Korea Conference 2025 (HCIK'25), 2025

To Guide or to Disturb-How to Teach Dexterous Skills Using AI?

Jiyoung Park, Dohoon Kwak, Jaewan Lim, Taeyoon Lee, Seung-gyeom Kim, Yongjae Yoo

Proceedings of the 30th International Conference on Intelligent User Interfaces (IUI'25), 2025

Haptic Guidance Feedback Design for Virtual Tutting Dance Training (WIP Poster)

Sooyeon Choi, Jaewan Lim, Haeun Seo, and Yongjae Yoo

2025 IEEE World Haptics Conference (WHC'25), 2025

Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness?

Jaewan Lim, Sooyeon Choi, Jimin Ryu, Taeyoon Lee, Jiyoung Park, Yongjae Yoo

2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR'25), 2025

Two of Us: Bridging Asymmetric Perspectives (Exhibition)

Seojin Cho, Donghee Lee, Sohee Choi, Hijin Dong, Hyunmin Cho, Yeonggyo Lee, Dahyun Koh, Wonbin Kang, Jaewan Lim

2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW'26), 2026

Haptic Needle Felting Education Paper (Accepted)

Eunchae Kim, Jaewan Lim, Jiyoung Park, Yongjae Yoo

2026 IEEE International Conference on Robotics & Automation (ICRA'26)., 2026

VR Dance System Paper (Conditionally Accepted )

Sooyeon Choi*, Jaewan Lim*, Nayoung Lee, Yongjae Yoo

2026 ACM SIGCHI Designing Interactive Systems Conference (DIS'26)., 2026

A Study on Voice in VR Monologue Situations (Under Review)

Jaewan Lim, Sooyeon Choi, Nayoung Lee, Yongjae Yoo

Anonymous, 2026

talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.